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my guide for matrices of transformation!! :)

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so some people have asked me for how i do matrices of transformation...and i will post it here so everyone can see!!!

alright so the way i memorise this is by using mnemonics( like making each number stand for something, u will see). memorise in this order!
For THESE matrices i make the whole matrix stand for the word ollo ( its kinda like an insult :p) so 0110 is ollo get it?

reflection y=x
(0 1
1 0)
i call this ollo
reflection y=-x
( 0 -1
-1 0)
i call this ollo with all minus :)
rotation 90 anticlockwise
( 0 -1
1 0)
i call this ollo with top minus :)
rotation 90 clockwise
( 0 1
-1 0)
i call this ollo with bottom minus :)
For THESE matrices i make the whole matrix stand for the word lool ( kinda like lol) so 1001 is lool
rotation 180
( -1 0
0 -1)
i call this lool with all minus :)
reflection y axis
( -1 0
0 1)
i call this lool with top minus :)
reflection x axis
( 1 0
0 -1)
i call this lool with bottom minus :)
For THESE matrices i made up a STORY so look!
shear x axis
( 1 k
0 1)
i made these numbers stand for IS KHALED ON LINE? :p
so 1= is k= khaled 0= on 1= line
shear y axis
(l 0
k 1)
i made this one a word: local = lokl = 10k1 :)
stretch y axis
( k 0
0 l)
this is also a word: cool = kool = k001 :)
stretch x axis
( 1 0
0 k)
this is also a word: look = 100k
FINALLY
enlargement ( only one thank god )
(k 0
0 k)
i made it stand for cook = k00k :)
HOPE I HELPED AND INSHALLAH U WILL UNDERSTAND AND DO GOOD :)

file is attached below( some minor changes to the mnemonics too :)), kindly made by wooowooowoo ( long name i know :p)
In this attached file.....ther r many things wich r opposite of wat u wrote...check stretch...wich one shud we learn ???
 
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In this attached file.....ther r many things wich r opposite of wat u wrote...check stretch...wich one shud we learn ???
Learn from the one specified in thread. I might have done some copy - paste error while rendering. Can you please private message me about what all things are wrong?
 
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how to find the coordinates of the point of intersection of y=4-x and the parabola y=x^2+1
you sketch the parabola and then you sketch y=4-x . Where they intersect (a point or two), draw a perpendicular to the x-axis and that will be you (x). Next draw the perpendicular to the y-axis and that will be your (y). The coordinates are (x,y)
 
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Learn from the one specified in thread. I might have done some copy - paste error while rendering. Can you please private message me about what all things are wrong?
the lokl one is different, as is the ikol one. double check :)
 
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Sorry about the previous post - Messed up the stretching part. I request everyone to delete the old file and download the updated version.
 

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  • MATRICES QUICK REVISION GUIDE.pdf
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and how do you get the invariant line of shear and stretchh, its kinda confusingg.. Helpp
 
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and how do you get the invariant line of shear and stretchh, its kinda confusingg.. Helpp
for invariant line:

STRETCH- if the point moved is parallel to the Y AXIS it is X AXIS invariant and same for opposite
SHEAR- if the point moved is parallel to the Y AXIS it is Y AXIS invariant and same for opposite

get it ? shear and stretch are different :) hope i helped!
 
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